AI Insights · Timothy · April 2022
Top Snake Games in Europe: Q1 2022 Performance
Discover the performance trends of the top 5 snake games in Europe for the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top snake games in Europe showed varying performance trends across downloads, revenue, and active users. Here’s a detailed look at the top 5 snake games on a unified platform, with data sourced from Sensor Tower.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a significant rise in weekly downloads in January, peaking at 844K in the week of January 24. However, downloads saw a decline towards the end of the quarter, reaching 416K in the final week of March. Weekly revenue peaked at around $2.8K in early February but dipped to roughly $2K by the end of March. The app maintained a high number of active users, with a peak of 4.4M in late January, gradually decreasing to 3.3M by the end of March.
slither.io from Lowtech Studios saw its weekly downloads peak at 386K in late January, followed by a steady decline to 220K by the end of March. The game’s weekly revenue fluctuated, peaking at $446 in the first week of January before dropping to approximately $221 by the end of March. Active users for the game peaked at 2.5M in late February, with a gradual decline to around 2M by the end of the quarter.
Worms Zone .io - Hungry Snake, published by CASUAL AZUR GAMES, showed a steady performance in weekly downloads, with a peak of 268K in the first week of January and a decline to 128K by the end of March. Weekly revenue saw some fluctuation, peaking at $2.2K in mid-March and ending the quarter at around $1.9K. The game’s active users peaked at 2.2M in late December, with a gradual decline to approximately 1.6M by the end of March.
Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, had a peak of 183K downloads in late December, declining to 90K by the end of March. The game’s weekly revenue remained relatively low, peaking at $324 in late February and ending the quarter at $147. Active users for the game peaked at 367K in early January, decreasing to 210K by the end of March.
Snake Battle: Worm Snake Game by Rejoy Studio saw its weekly downloads peak at 107K in late March, ending the quarter with 93K downloads. The game’s weekly revenue showed a gradual increase, peaking at $166 in early March and ending the quarter at $122. Active users for the game steadily increased, peaking at 262K in late March.
For more detailed insights and data, visit Sensor Tower.